Category Archives: Warriors Rule

Warriors Rule II: Rule Harder

It’s been a while since my last post, which was about how freakin’ awesome prot warriors are. This one’s going to be about how awesome prot warriors are again, because we’re that good right now. Yes. We are. We’re not as OP in Firelands as one specific, non-tank spec happens to be, but wooo-ooah we’re in a good place. Warriors were fantastic tanks in tier 11. Warriors are even better in tier 12. My most common catchphrase of “well done, friends” is seriously, someday going to be overtaken by the battlecry “Warriors Rule” at this rate. There is literally no stopping me in Heroic Firelands right now.

My last post listed a lot of special tricks Warriors can pull off. We can do pretty much everything and it’s pretty sweet. We’re the only tank class in the game that has the tools to pull off both sides of the raid tanking game without being at a disadvantage in either one. We went from having the best block in t11 to having the best block in t12. We went from being the tanks with the worst singletarget threat to unstoppable hatchling murdering machines, without losing our AE threat advantage, thanks to cool buffs in 4.2. I broke 100k burst tps on Heroic Staghelm-10 tonight. In heroic tier 11 I’d top out at about 40k, and I’d consider that pretty amazing. I went from being the guy who takes the least damage but oh, our paladin tank should open to get a threat lead, to being the guy who takes the least damage and cannot be outthreated by dps, at the same time. My one weakness is no more. Warriors rule.

I promise the next post won’t be about Warriors Rule, unless we get buffed again, which could very well be possible! I certainly didn’t expect to get buffed in 4.2.

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Warriors Rule

In addition to talking on my blog about raiding, I often talk with my friends about raiding. So it happened last week that I was talking with my friend Millya about raid tanking. She mentioned that her guild has been doing pretty well (and they are, grats on 7/13), but she added the caveat “for having a warrior tank.”

Those are fightin’ words.

I reacted about as well as one could expect, for someone who plays the best class in the game and was just told Your Class Sucks. If Millya played a tank seriously and was passionate about a tank class, this could’ve ended bad. Instead it was mostly just me rattling on about how much Warriors rule. I could rattle on for a long time about just how much warriors rule (and I probably will later in this post), but it really boils down to one sentence – one sentence that should strike literal fear in the hearts of mortals and raid bosses everywhere.

We’re a block tank with DK cooldowns. How in the goddamn hell do you stop that?

It gets better (here comes the rattling). Warrior block is the best block. Warrior Shield Wall is the best Shield Wall. We can fly. We can chilblains. We have an external. We have a raid cooldown. We have two different Paladin Hands. We can block-cap on demand. We have lots of weird, goofball tricks that end up being pretty awesome (Charge on Alakir, Warrior leap on Cho’gall, Spell Reflect on Cho’gall before they broke it, Chilblains on Maloriak, Shockwave on Nefarian, Pain Suppression on Tron Council, as well as even more secret tricks). I got so much utility the Electric Company is giving out free shades. Yeah.

Warriors didn’t always have it so good. I was around for the Dark Ages of warrior tanking, both the first one in late BC where Warriors were subpar for 5-mans, as well as the second, far worse one during Ulduar, where you brought as many Death Knights as you could, and if you wanted to kill certain hardmodes you were actually sabotaging your chances by bringing a Warrior tank. Those were bad times. Tier 11 is not bad times. Warriors are legit tanks, all tanks are legit tanks, and while I don’t agree that all tanks are equal, there is no clearcut “worst tank” like there usually is every tier (and Warriors were during tiers 7/8). Paladins held the crown of “best tank” for months early on, but now that more than 3 specs in the game have raid cooldowns, they aren’t as required as they used to be. The idea that Warriors are weak though, compared to how weak we used to be? No way.

Like every tank though, Warriors have weaknesses. I’m not going to go into them all in a post called Warriors Rule, but I will say that our biggest weakness is single target threat. We have the lowest single threat and it’s really noticeable. All things considered, when your class’ biggest weakness has to do with threat, you’re in a pretty good place. I’ve tanked everything in the game on Heroic-10, and there is no fight where I feel weak. What I feel is that warriors rule, and I’ve said this so often to my guild that it’s been a catchphrase since way before I ever thought of posting this.

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Filed under Tanking, Warriors Rule